Students will gain practical experience at individual work stations and will be required to report on their field experience. Evaluations will be based on their on-site performance.

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This course expands upon concepts of computer programming knowledge gained from Computer Science I (CIS 141), pre­senting modern structured design and techniques using Visual BASIC programming language, as well as Read More »

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This project-based, portfolio building course expands the concepts introduced in Game Development I. There will be more empha­sis on C++ code editing, under the hood, of the game engine of Read More »

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This course exposes students to 2-dimensional game develop­ment concepts using the Torque2D game engine. Students will learn concepts related to 2d game development and then apply what they learn to Read More »

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This course provides students with a foundation in the design, implementation and management of database systems. This course will provide an illustration of the physical and logical representation of data Read More »

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Introduces basic Java language concepts by building applications and applets. Students will build graphic user interfaces using the Abstract Windowing Toolkit. Advanced Java concepts will be discussed. Prerequisites: CIS 141 – Read More »

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Structured language which is powerful, efficient and versatile. The student can write programs from very simple applications to advanced editors, operating systems and sophisticated applica­tion programs.

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