CIS 941 – Computer Science Practicum
Students will gain practical experience at individual work stations and will be required to report on their field experience. Evaluations will be based on their on-site performance.
Read MoreCIS 612 – Advanced Visual Basic
This course expands upon concepts of computer programming knowledge gained from Computer Science I (CIS 141), presenting modern structured design and techniques using Visual BASIC programming language, as well as Read More »
Read MoreCIS 367 – Game Development II
This project-based, portfolio building course expands the concepts introduced in Game Development I. There will be more emphasis on C++ code editing, under the hood, of the game engine of Read More »
Read MoreCIS 366 – Game Development I
This course exposes students to 2-dimensional game development concepts using the Torque2D game engine. Students will learn concepts related to 2d game development and then apply what they learn to Read More »
Read MoreCIS 332 – Data Base and SQL
This course provides students with a foundation in the design, implementation and management of database systems. This course will provide an illustration of the physical and logical representation of data Read More »
Read MoreCIS 204 – Intro to Website Development
This course will give students the opportunity to explore web development concepts without the aid of design products like Adobe Dreamweaver. This course will begin with a brief history of Read More »
Read MoreCIS 171 – Java
Introduces basic Java language concepts by building applications and applets. Students will build graphic user interfaces using the Abstract Windowing Toolkit. Advanced Java concepts will be discussed. Prerequisites: CIS 141 – Read More »
Read MoreCIS 166 – C++ for Game Developers
The goal of this course is to give students advanced exposure to the C++ programming language as it pertains to game development. C++ is considered the standard language in the Read More »
Read MoreCIS 161 – C++
Structured language which is powerful, efficient and versatile. The student can write programs from very simple applications to advanced editors, operating systems and sophisticated application programs.
Read MoreCIS 148 – 3D Modeling and Character Animation
This course will give students a hands-on, example based introduction to the modeling and animation process for use in movies or games. Colors, textures, physical simulations, and keyframe based animation Read More »
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